name	 	 SWHALE
health		 100
type		 none
speed		 8
nodrop		 2
weaploss	 3
modelflag	 7
nopain		 1
nodieblink	 2
death		 1
subject_to_hole	 1
no_adjust_base	 0
antigravity	 50
atchain		 1 
facing		 1
icon		 data/chars/snake_eyes/sub/iconW.png

animationscript	 data/scripts/player.c
takedamagescript data/scripts/blink.c

palette		 data/chars/snake_eyes/sub/SWHALE.png
alternatepal	 data/chars/snake_eyes/sub/SWHALEB.png

COM		 A2 freespecial
COM		 A3 freespecial2

	
anim	spawn
	delay	5
	seta	70
	offset	260 80
	frame	data/chars/snake_eyes/sub/SWHALE.png
	delay	75
	@cmd	dasher 2 0 0
	frame	data/chars/snake_eyes/sub/SWHALE.png
	delay	5
	move	-150
	offset	110 80
	@cmd	dasher 0 0 0
	frame	data/chars/snake_eyes/sub/SWHALE.png
		
anim respawn
	delay	5
	seta	70
	offset	260 80
	frame	data/chars/snake_eyes/sub/SWHALE.png
	delay	75
	@cmd	dasher 2 0 0
	frame	data/chars/snake_eyes/sub/SWHALE.png
	delay	5
	move	-150
	offset	110 80
	@cmd	dasher 0 0 0
	frame	data/chars/snake_eyes/sub/SWHALE.png
		

anim	idle
	loop	1
	delay	5
	seta	70
	offset	110 80
	bbox	9 13 200 68
	frame	data/chars/snake_eyes/sub/SWHALE.png
	frame	data/chars/snake_eyes/sub/SWHALE.png
	
anim	walk
	loop	1
	delay	10
	seta	70
	offset	110 80
	bbox	9 13 200 68
	frame	data/chars/snake_eyes/sub/SWHALE.png
	frame	data/chars/snake_eyes/sub/SWHALE.png

anim	attack1
	delay	15
	seta	70
	offset	110 80
	bbox	9 13 200 68
	frame	data/chars/snake_eyes/sub/SWHALE.png
	sound	data/sounds/shot.wav
	@cmd	shoot "TankBeam" 74 46 0
	frame	data/chars/snake_eyes/sub/SWHALEA.png
	frame	data/chars/snake_eyes/sub/SWHALE.png

anim	freespecial
	delay	15
	seta	70
	offset	110 80
	bbox	9 13 200 68
	frame	data/chars/snake_eyes/sub/SWHALE.png
#	sound	data/sounds/shot.wav
	@cmd	shooter2 "WHALECharge" 0 -5 0 0 -1 0
	frame	data/chars/snake_eyes/sub/SWHALE.png
	frame	data/chars/snake_eyes/sub/SWHALE.png

anim	freespecial2
	delay	15
	seta	70
	offset	110 80
	bbox	9 13 200 68
	frame	data/chars/snake_eyes/sub/SWHALER1.png
	sound	data/sounds/shot.wav
	@cmd	shooter2 "WHALERocket" -32 77 0 1 2 0
	@cmd	shooter2 "WHALERocket" -27 73 0 1 2 0
	frame	data/chars/snake_eyes/sub/SWHALER2.png
	frame	data/chars/snake_eyes/sub/SWHALER1.png


anim	death
	delay	1
	seta	-1
	offset	110 80
	frame	data/chars/snake_eyes/sub/SWHALE.png
	delay	200
	frame	data/chars/snake_eyes/sub/SWHALE.png#
